MALfunction #7: Interfaces — March 1 @ 6:30pm!

MALfunction is back! A series of intimate events, each MALfunction questions where media and society, research and practice meet. The events feature one researcher and one artist whose projects examine a similar technological theme, and are FREE and open to the public.

We have 3 MALfunction events coming up with some of our 2018 MAL residents. Please find the details for the next event below, and we hope you join us in welcoming our resident Jacob Gaboury!

MALfunction #7: Interfaces
Thursday, March 1 @ 6:30pm
CU Museum of Natural History

RSVP here:

Curated by Maya Livio

// RESEARCHER: Jacob Gaboury // Other Screens

Jacob Gaboury

 Other Screens explores the history of the computer screen as both a hardware object and interface for visual computing that has evolved and transformed over the past seventy years. While today most all screens use the same pixel-based display technology at varying resolutions, historically the computer screen has taken on a wide range of visual forms. From early oscilloscopes and custom graphics workstations to the Vectrex video game console and personal computing CRTs, the computer screen is not a single object or technology but has evolved alongside the fields of computer graphics, digital gaming, and personal computing.

This project takes an inventory of these screen technologies, paying attnetion to their unique material affordances as well as various challenges in preservation, maintenance, and access for researchers. The ultimate goal of the project is an article-length study of the computer screen as interface object, as well as a plan for a lab space at the University of California, Berkeley devoted to a media archaeology of visual interfaces for computing and visual media.

Jacob Gaboury is an Assistant Professor of New Media History and Theory in the Department of Film & Media at the University of California, Berkeley. His work engages the history of digital imaging technologies, along with queer and non-binary figures in the history of computing and mathematics. Gaboury has previously held fellowships at numerous academic and artistic organizations, including most recently the Bauhaus University, the Max Planck Society, the Association of Computing Machinery, the Institute for Electrical and Electronics Engineers, and the Smithsonian Institution. His writing and research has appeared in a variety of popular and academic publications, including the Journal of Visual Culture, Camera Obscura, Debates in the Digital Humanities, Rhizome, and Art Papers. His forthcoming book is titled Image Objects, and explores the prehistory of computer graphics from 1960-1980 through a set of five technical objects: an algorithm, an interface, an image standard, a programming language, and a hardware platform.

// ARTIST: libi rose striegl // Why I hate my iPhone, and other adversarial relationships with technology

libi strieglReinforcing ubiquitous computing as the best – or only- way for the technological future has had a few consequences, and one of them is frustration. As computing has moved from devices that were notoriously buggy to ones that supposedly ‘just work’, introducing deliberate failure has become a strategy for retaining awareness of the machine and its materiality. 

libi rose striegl is an artist and enthusiastic collector of contradictory opinions, interested in human relationships with technology. Using the broad concept of ‘convenience’ as a guidepost, she explores aspects of the human/technology relationship including (but not limited to) obsolescence, DIY and right-to-repair communities, security and privacy and adaptive applications. Her favorite robot is Johnny-5.

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